UI/UX

SURPLUS

THE COMMUNITY FOOD SHARING NETWORK

Surplus is a user experience project that proposes an idea for a peer-to-peer food sharing platform, utilising the power of the rise of the digital sharing economy. Surplus is a multi-device platform that allows users to connect people who are passionate about solving the issue of food waste, distributing food surplus through their local communities to create a greater common good.

PROJECT GOALS

USER RESEARCH

Initial research for the project consisted a user participation surveys to gather a wide range of responses from small focus groups, to identify areas of interest or further research.

FOLLOW UP INTERVIEWS

From the initial research findings, it became apparent that many people had varying opinions surrounding the purchasing of food from strangers via a digital platform. I wanted to find out delve into what the unique challenges were, so I interviewed people again. (some new participants, some from previous survey).

“If you were going to eat a meal that a stranger had prepared, what precautions would you want to make sure were in place before you ate it?”

PROPOSED FEATURES MATRIX

Throughout early stages of the user testing, it became apparent that one major concern for users was trust and safety, relating to concerns around someone that they don’t know preparing a meal in their own home. The proposed features matrix was developed in response to user responses, to decide which features to prioritise when it comes to adding an extra layer of security and trust.

USER FLOW

There are two main features to this app. Buying and selling. I needed to work out the best way for the user to flow through, and this map details the planned user flow.

WIREFRAMES

Prior to any design taking place, I developed a lot of wireframe sketches simple with pen and paper. I wanted to get as many rough ideas down on paper before any mockups were completed with a computer.

HI FIDELITY MOCKUPS & PROTOTYPE

Once the wireframes went through feedback and user testing, and the way that the app was going to look and work became more apparent, I develop high fidelity mockups with Sketch. It then used InVision to create a working prototype so users could test the design and flow and I could further identify any roadblocks in the user flow.

CLICK ANYWHERE ON THE SCREEN TO SEE A WORKING PROTOTYPE

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